Current Status: Independent 3d Artist seeking a full time job (currently available)
Nationality: American  (United States Citizen)
Biography:

Currently and Independent Artist, Rajiv Narayanan first started watching cartoons from a young age. Seven years ago he first explored computer graphics. As he was exposed to the CG world he soon learned the tools and developed the techniques to succeed.

He enjoys spending time drawing and painting to get away from the computer to create new and innovative artwork using traditional mediums.   

During his late teens his life changed when he met his Divine Father through Lord Jesus Christ.
He spends time with Him daily and is getting to Him
intimately.


Preferred Toolset: Maya, Photoshop, Zbrush
Areas of Focus:
Modeling, texturing, lighting
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Brief Resume :
3D Artist, Modeler/Texture Artist seeking to be part of a creative and innovative environment consisting of a team of experts and dedicated artists in computer graphics and animation
SKILLS
Excellent capability to model realistic & cartoon style environments & props
Proficient in creating textures using traditional and digital mediums
A keen observer of colors and textures in real life
Ability to effectively build Low/High resolution models with detail
A good understanding using lighting techniques
SOFTWARES
Excellent ability using Maya, Photoshop, Illustrator and Flash
Well-versed with Zbrush, 3ds max, Deep paint 3d, Combustion and Premiere
Experience in using Windows based platforms
A fundamental understanding of MEL scripting
SUMMARY
Highly motivated, a self-starter
Passionate about traditional art and animation
Ability to work well with others, maintaining good relationships
Willing to learn new skills
For a complete breakdown of my resume please Contact me.
Contact Me

© 2007-2008 | Rajiv Narayanan, No part of this website may be reproduced, retransmitted in any form without prior written permission.Website by Pablo Software Solutions.


EXPERIENCE
BANGALORE ENDOSCOPIC SURGERY TRAINING INSTITUTE & RESEARCH CENTER
BANGALORE, INDIA
, 2005-2007
Maya Medical Modeler/Animator-Fulltime

Primary responsibility included modeling, texturing and animating human body organs
Created various animation sequences for the Alveoli’s, Heart and Lungs for the  purpose of educating doctors.